Post by jamie on Nov 1, 2008 2:24:55 GMT
Frontline
no 1. Warrior: Eviscerate/Warriors Endurance - caller. Call spikes and tactics. concentrate on calling strong spikes on Squishy targets, and line back to give the monks a breather.
no 2, Warrior: Hammer - knock down RC on spikes and spread pressure. use DPS for a hard rez. and line back when needed. Quarter KD!
notes: make sure you change targets once they have been protted other wise ur wasting adrenalin and potential kills. if snared etc build adren using spear/wand if not stick with axe/hammer for pressure. Also overextending is a nightmare for monks please don't do it unless under extreme circumstances.
Midline
no 3 - ranger - in main team interupt Aegis and diversion [or any other powerful skills] and spam poison. On split, be strong make sure u reserve your d-shot for WoW and WoS as these greatly influence a split battle. In 1 v 1 with other rangers try to get them on the back foot. or hog the high ground, as this gives u a significant advantage. don't forget to take an assortment of bows! recurve, flat bow etc
no 4 - PB/Esurge mes- Shut down monks or anti-melee in main team, if monks are struggling and rangers on split shut down there Dom Mes. make sure u have ur defensive set close at hand as u are the squishiest target by far. use hard rez when needed and Save shatter enchant etc for Spike. Cancel cast diversion or other skills if your pro:)
no 5 - Snare/FC - shut down there physical damage 24/7. if faced with energy problems save ur skills for when the enemies warriors are spiking and shut them down on spike or when they frenzy. On clean spikes use Shard Storm and steam. same with 4 for positioning your Squishy!
Back line
no 6 - RC monk - Maintain Aegis chain with 7, use RC on conditioned allies, us SB etc for spikes and use guardian etc for preprot.
no 7 - WoH/infuse - Aegis with 6, Infuse to prevent strong spikes. preprot with PS where possible. Draw conditions off RC.
Remember the key is energy managing, let degen just go down and heal later, sometimes removing degen hexes will lose you 15 energy, whereas in total the amount of damage could just be WoHed. Be wise! its also very important your careful with Aegis. the last thing u want is getting PBed off Aegis.
no 8 - Caltrops runner - run flag [duh] use party heal in between runs, assist in splits call people back for splits etc etc - tips - in 1v1 vs ranger cancel cast Weapon or warding. Remember be Vocal!
no 1. Warrior: Eviscerate/Warriors Endurance - caller. Call spikes and tactics. concentrate on calling strong spikes on Squishy targets, and line back to give the monks a breather.
no 2, Warrior: Hammer - knock down RC on spikes and spread pressure. use DPS for a hard rez. and line back when needed. Quarter KD!
notes: make sure you change targets once they have been protted other wise ur wasting adrenalin and potential kills. if snared etc build adren using spear/wand if not stick with axe/hammer for pressure. Also overextending is a nightmare for monks please don't do it unless under extreme circumstances.
Midline
no 3 - ranger - in main team interupt Aegis and diversion [or any other powerful skills] and spam poison. On split, be strong make sure u reserve your d-shot for WoW and WoS as these greatly influence a split battle. In 1 v 1 with other rangers try to get them on the back foot. or hog the high ground, as this gives u a significant advantage. don't forget to take an assortment of bows! recurve, flat bow etc
no 4 - PB/Esurge mes- Shut down monks or anti-melee in main team, if monks are struggling and rangers on split shut down there Dom Mes. make sure u have ur defensive set close at hand as u are the squishiest target by far. use hard rez when needed and Save shatter enchant etc for Spike. Cancel cast diversion or other skills if your pro:)
no 5 - Snare/FC - shut down there physical damage 24/7. if faced with energy problems save ur skills for when the enemies warriors are spiking and shut them down on spike or when they frenzy. On clean spikes use Shard Storm and steam. same with 4 for positioning your Squishy!
Back line
no 6 - RC monk - Maintain Aegis chain with 7, use RC on conditioned allies, us SB etc for spikes and use guardian etc for preprot.
no 7 - WoH/infuse - Aegis with 6, Infuse to prevent strong spikes. preprot with PS where possible. Draw conditions off RC.
Remember the key is energy managing, let degen just go down and heal later, sometimes removing degen hexes will lose you 15 energy, whereas in total the amount of damage could just be WoHed. Be wise! its also very important your careful with Aegis. the last thing u want is getting PBed off Aegis.
no 8 - Caltrops runner - run flag [duh] use party heal in between runs, assist in splits call people back for splits etc etc - tips - in 1v1 vs ranger cancel cast Weapon or warding. Remember be Vocal!